Monday, June 18, 2007

Summer Institute on Immersive Collaboration

Media X at Stanford University is offering an intensive course in collaboration for work groups. The course is part of the Wallenberg Summer Institute, held August 1 through 3 at Stanford University.

Two and a half days to review the past, touch the present, and leverage each other’s experience to step up the momentum in creating the future of virtual environments for training, education, collaboration, research and communications.

Pioneering efforts in creating, stabilizing and optimizing the digital infrastructure have enabled successful application trials. Early experimental efforts on immersive 3-D environments in academic and industry sectors have now given way to trial applications with stated user requirements and case scenarios. The physical sciences, social sciences, engineering, humanities, and fine arts are all involved in a variety of training, education, collaboration, research and art-making endeavors in 3-D environments. The original technologies and tools are now in advanced beta stages; some second generation tools are available. Learnings from first and second round trials are informing use case scenarios for new programs and services.

We’d like to invite you to participate in a hand-picked group of thought leaders and application leaders who will convene at Stanford August 1-3 to raise a virtual periscope on the evolving practice of collaboration in virtual environments. During the two and a half days, this invited group will:

1. Get hands-on experience with state-of-the-art tools and preview next stage releases with their developers through Bay area visits and virtual tours.
2. Share war stories (victories and retreats) of pilot programs.

3. Articulate a functionality and usability agenda for next stage technical developments.

4. Explore critical pathways for creating, evaluating and managing technical and organizational infrastructures that will support business and education cost justification requirements.


What's in your pocket?

Interactive mobile communications have the potential to help people continue what they're doing - anywhere, says Professor Terry Winograd, Computer Science at Stanford University.

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How Media X Collaboration Works

How does collaboration between Media X and its members work? Chuck House, Executive Director, describes best practices of the companies that do it well. Collaboration works best, he says, when both parties want to find out the answer to something that hasn't been figured out before, when they generate new knowledge. Stanford's entrepreneurial faculty has an appetite for innovation.

Interdisciplinary Collaboration at Media X

Professors and students from disciplines that span the human sciences and technology collaborate in courses, advising students and research – through Media X, the industrial affiliates program of the H-STAR Institute (Human Sciences and Technology Advanced Research.) Computer Science Professor Terry Winograd describes how this benefits his students.

Online learning communities reveal how people form communities and how they learn.

Online learning commmunities include formal and informal environments. Education Professor Roy Pea, Co-Founder of Media X and the H-Star Institute at Stanford University, describes how this theme provides the focus for his seminar course.

Body, mind and technology are interrelated in computer-interactive communications

Studies of infant and child development show that the human brain is innately wired for interaction with other humans. Technologies - such as computers and video cameras - augment human communication capacity and capabilities. Technologies for interactive communications are most effective when they leverage what works in face-to-face interaction for application in computerized environments.

Eye movements reflect users' attention in computer interaction

By tracking the glint of the eye of a person using a computer, eye tracking research provides important information about the user's attention during computer-mediated interaction. Terry Winograd, Computer Science Professor at Stanford University, describes how eye movements are studied.

Seriousness versus fun in interactive communications

Research frontiers in interactive communications include understanding the convergence of seriousness and fun in immersive environments, according to Communications Professor Byron Reeves, Co-Founder of Media X and H-STAR Institute at Stanford University.

The personal nature of virtual relationships

Research findings about the similarities between virtual and face-to-face relationships provide many insights for designers of virtual experiences. Communications Professor, Byron Reeves, Co-Founder and Faculty Director of Media X at Stanford University, talks about using these insights to created mediated environments in the context of the unique functions computers can play.

Software design requires insights from human sciences as well as technology.

Physiological, social and cultural factors influence how people use computers. User-centered software design requires insights from many deisciplines to establish the user requirements and use case scenarios that guide software design teams.

Eye tracking studies aid software design

Professor Terry Winograd, Computer Science at Stanford University, describes Media X-sponsored research that tracks users' eye movements to help designers create software that gets better results from a computer when the computer knows where the user is looking.

Protocols for Authoring Web-based Software

Scott Klemmer, Computer Science Assistant Professor at Stanford University, talks about new protocols for authoring web-based software, research sponsored by Media X.